[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Background(image="66_g5_deepmine",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [charslot(slot = "l", name = "avg_npc_1969_1#1$1", posfrom="-200,0", posto="0,0", duration=1.5, isblock=true)] [name="胆小的矿工"]轰炸......轰炸停了。 [name="胆小的矿工"]我们、我们走吧,好吗?不是到地上去,而是继续从下面走,趁那些炸弹还没炸到咱们这儿来—— [dialog] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [charslot(slot = "r", name = "avg_npc_1970_1#1$1", posfrom="0,-50", posto="0,0", duration=1.5, isblock=true)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1970_1#1$1", focus="r")] [name="忧虑的矿工"]......起来,尤里,还有其他人。我们得去找雷尔金,还有他说的那个地方。 [name="忧虑的矿工"]我们的兄弟姊妹里,勇敢的那些都跟雷尔金去占领岗哨了。 [name="忧虑的矿工"]现在轰炸停了,上面不知道是什么情况。要是还想见到他们,就只能上去。 [name="忧虑的矿工"]去帮他们,或者像雷尔金说的那样,去记住他们。走不动的就用手,用矿镐,爬也要爬上去。 [charslot(slot = "l", name = "avg_npc_1969_1#1$1", focus="l")] [name="胆小的矿工"]可雷尔金把他的矿灯托付给我们—— [charslot(slot = "r", name = "avg_npc_1970_1#1$1", focus="r")] [name="忧虑的矿工"]那你记得他说了什么吗? [charslot(slot = "l", name = "avg_npc_1969_1#1$1", focus="l")] [name="胆小的矿工"]他......他什么也没说...... [charslot(slot = "r", name = "avg_npc_1970_1#1$1", focus="r")] [name="忧虑的矿工"]这就是了,他什么也没说。这和他们留下的那些物资没什么区别,只是一份保障。 [name="忧虑的矿工"]我们也可以选择把它留在这里,就像......一个提醒。 [name="忧虑的矿工"]对,提醒。把矿灯放进矿车里吧,就是我们来时一路推着的那辆。 [dialog] [Delay(time=1)] [name="忧虑的矿工"]......如果有人会来...... [name="忧虑的矿工"]尤里,我记得你会写字。 [dialog] [PlaySound(key="$d_avg_papertear", volume=1)] [Delay(time=1)] [name="忧虑的矿工"]这本工作日志后面是空白的,不用白不用。 [name="忧虑的矿工"]来。我说,你写。 [name="忧虑的矿工"]这样,如果有人来,他们至少会知道这里发生过什么。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_iceforest_2",screenadapt="coverall")] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.6)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]乌萨斯北原,某矿场1101年冬 [delay(time=3)] [animtextclean] [delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(slot = "m", name = "avg_npc_094", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="病重的矿工"]大......大人,我们这是......要去哪儿? [name="病重的矿工"]这好像不是回厂里的方向—— [charslot(slot = "m", name = "avg_npc_082")] [name="卫兵"]闭嘴,继续往前走。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="卫兵"]快走! [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="怀疑的矿工"](小声)矿场又停工了。 [name="怀疑的矿工"](小声)挖不出来东西......加工厂里就没有原材料。 [name="怀疑的矿工"](小声)如果上面用不上这么多人手了,我们会被带去哪儿? [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恐慌的矿工"]连病得最重的那几个都被赶起来了,半个矿场的人都在这儿...... [name="恐慌的矿工"]我不想走了。我不想死! [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="怀疑的矿工"](小声)小点声! [charslot(slot = "m", name = "avg_npc_1978_1#1$1")] [name="集团军士官"]...... [name="集团军士官"]穿过树林,去湖边。那里,是你们的墓地。 [name="集团军士官"]在抵达之前,不要妄想...... [name="集团军士官"]自己能够逃走。 [dialog] [charslot] 深林中,不断有厚重的军靴踩在雪地上,前进着,也催促着。 矿工们的“护送者”远不止队伍前面这几位。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_snow_2",screenadapt="coverall")] [Delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=1)] [charslot(slot = "m", name = "avg_npc_1978_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="集团军士官"]就到这里,停下。 [name="集团军士官"]开始吧。 [charslot(slot = "m", name = "avg_npc_082")] [name="卫兵"]所有人都站到冰面上去。 [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恐慌的矿工"]不,老爷,我不想—— [dialog] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.5, r=1, g=0, b=0, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_broadswordblood",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5)] [playsound(key="$bodyfalldown2")] [delay(time=1)] [charslot] 军刀将她的话语和脖颈一起割断,血液带着热气喷溅在军人的盔甲上。 [charslot(slot = "m", name = "avg_npc_1978_1#1$1")] [name="集团军士官"]为了乌萨斯的荣光。 [charslot(slot = "m", name = "avg_npc_094")] [name="病重的矿工"]天......天哪...... [charslot(slot = "m", name = "avg_npc_1978_1#1$1")] [name="集团军士官"]继续。 [charslot(slot = "m", name = "avg_npc_082")] [name="卫兵"]后、后面的人,赶紧补上她的空位,快点! [dialog] [charslot] [PlaySound(key="$d_gen_surfacefrozen", volume=1, loop=true, channel="sur")] [StopSound(channel="sur", fadetime=2)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="怀疑的矿工"]......我们为什么要遭受这样的对待? [charslot(slot = "m", name = "avg_npc_082")] [name="卫兵"]别*乌萨斯粗口*废话—— [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="怀疑的矿工"]难道陛下的承诺都是假的吗?我们的命还不如一只驮兽有分量吗? [name="怀疑的矿工"]告诉我—— [charslot(slot = "m", name = "avg_npc_1978_1#1$1")] [name="集团军士官"]...... [charslot] 在军人再度抬手的瞬间,地面的震颤也终于能够为人所感知。 起先只是细微的断裂,来自湖面,来自地下,而后是如骨牌倒塌一般的连锁反应。 [dialog] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_gen_surfacefrozen", volume=1)] [delay(time=2)] 大地颤动,湖心塌陷,逐日累积的地形变化终于引起质变。它吞噬冰面上的感染者,也吞噬即将对他们行刑的刽子手。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="怀疑的矿工"]跑——快跑!! [dialog] [PlaySound(key="$d_avg_snowrun", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=0.5)] [delay(time=1)] [charslot] 趁卫兵也怔住的时机,矿工甩开对方的钳制,往来时的方向跑去。 [name="惊恐的矿工"]天灾—— [name="惊恐的矿工"]是天灾!! [dialog] [stopmusic(fadetime=2)] [PlaySound(key="$d_gen_thunders_amb", volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_spirlstrsndlss", volume=1)] [PlaySound(key="$d_avg_rockfall", volume=1)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [charslot] 士兵,矿工;加害者,受害者。广阔的安加拉湖包容了所有,又送出所有。 塌陷的冰面之下,一座古老的移动城市随地形的变化骤然上升,冲破冰封,终于得以重见天日。 而在那上面......旧时式样的建筑群、死者相貌狰狞的尸骨,都仍保留着它们沉入水底时的模样。 [dialog] [Background(image="34_g10_tent_inside",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlayMusic(key="$normal_loop", volume=0.6)] [animtext(id = "at1", name = "group_location_stamp", style="avg_only_heavy", pos = "-400,-200", block = false)]乌萨斯远北,灾后重建区域 [delay(time=3)] [animtextclean] [delay(time=1)] [name="勤奋的矿工"]“北原”......“天灾”......“湖”...... [name="勤奋的矿工"]这么小块地方,这么多词,我就认识三个。 [name="青年工匠"]慢慢来,你总会都认识的。 [name="青年工匠"]这里的课程对我来说太基础了。现在矿井没人照管,我打算把活计接过来,再想办法去学门修鞋以外的手艺。 [name="青年工匠"]等戒严解除,我要去圣骏堡。 [name="勤奋的矿工"]我不想去圣骏堡,我只想读书。每天学会三个词,一周就是二十一个,一个月就是...... [dialog] [PlaySound(key="$d_avg_highheelfts", volume=1)] [charslot(slot = "m", name = "avg_npc_415_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="卡谢娜"]我很高兴看到你们始终怀有一颗向上的心。 [name="卡谢娜"]需要我的帮助吗? [charslot(slot = "m", focus="n")] [name="勤奋的矿工"]这些词,女士,它们还是让我糊涂。 [charslot(slot = "m", name = "avg_npc_415_1#1$1")] [name="卡谢娜"]相信你说的是这些“名词”,对吗?因为这是我们这周的课程——“认识名词”。 [charslot(slot = "m", focus="n")] [name="勤奋的矿工"]“名词”——对,名词!我好像已经能分辨出来了,但没办法把它们的意思都对上号。 [name="勤奋的矿工"]比如这个......“噻门刻”......是什么意思? [charslot(slot = "m", name = "avg_npc_415_1#1$1")] [name="卡谢娜"]哦...... [name="卡谢娜"]它读作“塞梦珂”。就像上一行里的湖叫“安加拉”,也像你叫“沃瓦”一样,它只是一个名字。 [name="卡谢娜"]一座移动城市的名字。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="66_g5_deepmine",screenadapt="coverall")] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="en")] [SoundVolume(volume=0.8, channel="en",fadetime=2)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 告别了同伴,青年下到矿井里,准备开始工作。 矿道无人维护就会损坏,矿井无人照管就可能会发生塌方。至少在他离开这里之前,他不会允许以上两件事情发生。 青年举着矿灯,开始了巡逻。他仔细地查看所有轨道,直到发现一辆明显不属于这里的矿车,出现在其中一条岔路上。 [dialog] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [Delay(time=1.5)] [name="青年工匠"]......这是...... [name="青年工匠"]矿灯? [name="青年工匠"]还有一封信—— [name="青年工匠"]...... [name="青年工匠"]一场抗争......曾在这里酝酿? [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="青年工匠"]天哪。提出矿区互联的人来过这里!他们想占领那个有驻军的岗哨! [name="青年工匠"]我就知道,那不是凭空捏造...... [dialog] [SoundVolume(volume=0.2, channel="en",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Image(image="66_i20", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [PlaySound(key="$d_avg_cndlbrn", volume=1)] [playsound(key="$d_avg_churchfire", loop=true, channel="a",volume=0)] [SoundVolume(volume=0.2, fadetime=2,channel="a")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="青年工匠"]呼...... [name="青年工匠"]无论这是谁的灯,它都被保存得很好,还能点亮,只是落了些灰...... [name="青年工匠"]也许我应该把它带走,带去圣骏堡—— [name="青年工匠"]......然后让所有人瞧瞧...... [name="青年工匠"]这盏没有名字的矿灯,和那些没有名字的人。 [dialog] [StopSound(channel="en", fadetime=2)] [StopSound(channel="a", fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]